Speedminton 2-Player Pack
This Speedminton set provides a fun, challenging combination of tennis, racquetball, and badminton games! This exciting take on traditional racquet sports can be played indoors or out on grass or pavement. While students enjoy the thrill of the game, they get an intense, full-body cardio workout. Easy to set up and even easier to learn, Speedminton will be a top choice for your students.
Play anywhere, anytime, even on dark nights or windy days. Ultra-light aluminum racquets are durable yet easy to control. Speeders have plastic cones that easily stand up to use on any surface. Match speeders are ideal for competitive play and travel up to 100', Fun speeders are lightweight and travel up to 65', and Night speeders are highly visible even after sundown and travel up to 100'. Wind Ring adds weight to speeders for seamless play in windy conditions.
2-Player Pack Includes:
- Racquets, 2 Ea
- Speeders, 3 Ea (1 Ea Fun, Match, Night)
- Night Light Replacements, 2 Ea
- Wind Ring, 1 Ea
- Storage Bag, 1 Ea
15 Fundamental Movement Skill Activities Using the Speedminton 2-Player Pack
The Speedminton 2-Player Pack includes two Speedminton rackets and Speeders, which are heavier and more wind-resistant than traditional shuttlecocks, making them ideal for outdoor or indoor racquet-based games without the need for a net. The unique Speeder design supports longer, faster rallies and allows for play over greater distances, while the durable rackets provide consistent control. This equipment is perfect for helping students of all ages develop striking, agility, coordination, and power through exciting games and creative movement challenges.
Below are 15 original physical education activity ideas using the Speedminton 2-Player Pack. These activities support a range of fundamental movement skills and can be modified for various group sizes and grade levels.
1. Speeder Sprint Smash: Students perform an overhead smash, then sprint to a designated line before the Speeder hits the ground. Teaches striking, sprinting, and reaction timing.
2. Over-the-Line Attack: Draw a chalk or tape line on the ground—students strike the Speeder back and forth over the line without letting it touch. Promotes striking control and positioning.
3. Speeder Leap Launch: Students leap into the air and strike the Speeder at the top of their jump. Encourages jumping, timing, and striking power.
4. Chase & Catch Corky: One student launches the Speeder high in the air, and the partner must chase and catch it using their racket. Develops tracking and sprinting.
5. Speed Tap Team Challenge: Teams take turns tapping the Speeder in the air continuously. Add a movement challenge (e.g., hop or squat) every 10 hits. Builds teamwork and rhythm.
6. Reverse Rally Remix: Students rally the Speeder using only backhand strokes. Focuses on striking variety and coordination.
7. Long Rally Lunges: Students perform a lunge after each Speeder hit. Enhances lower-body strength and body control.
8. Corky Crossfire Court: Divide the class into teams. Teams strike Speeders across multiple zones to score. Encourages teamwork, agility, and spatial awareness.
9. Speeder Swirl Sequence: Create a movement sequence: strike, jump, twist, and strike again. Students repeat in rhythm. Teaches motor planning and coordination.
10. Speed & Stop Challenge: After a Speeder hit, students must run in place and stop on command before their next strike. Focuses on control and listening.
11. Overhead Obstacle Smash: Students strike the Speederover a hanging rope or net barrier. Reinforces striking elevation and trajectory awareness.
12. Double Trouble Rally: Two Speeders in play at once between two pairs—students must coordinate their strikes and movement. Enhances teamwork and reflexes.
13. Circle Speed Rally: In a circle of 4–6 students, they must strike the Speeder around the group without letting it drop. Builds teamwork, accuracy, and anticipation.
14. Around-the-World Strike Challenge: Set up zones for different types of strikes (forehand, backhand, overhead, underhand). Students rotate through the stations. Reinforces technique variety.
15. Speedminton Survival: Students try to keep the Speeder in play as long as possible. After each successful hit, they perform a locomotor skill (e.g., gallop, skip, slide) before the next strike. Combines game play with movement diversity and endurance.