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UltimateScooter Basketball Plus Set

Scoot and shoot at our best and most durable scooter basketball set.
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Basketball on Wheels

Students sit on our UltimateScooter Boards and work closely with teammates to sink 3.5" dia foam balls into the other team's scooter hoop! Students will love the fun twist on this popular game and the challenge!

Custom Design

Roll up for the layup or take a long shot and use the hoop's 15”W x 12”H mesh backboard to bank the ball into the 15" dia goal! Using a patented connection, these attachments are designed specifically for our UltimateScooter Boards and fit snugly in the board's custom fitting. Each scooter attachment is 15”W x 59”H x 14”D; 3-1/2 lb.

Set Options

  • Indoor Set. Includes 2 UltimateScooter boards w/ indoor wheels, 2 goals w/ backboards, 6 foam balls, and activity instructions.
  • Indoor/Outdoor Set. 2 UltimateScooter boards w/ indoor/outdoor wheels, 2 goals w/ backboards, 6 foam balls, and activity instructions.

 

UltimateScooter Basketball Plus Set Activities for Foundational Movement Mastery

The UltimateScooter Basketball Plus Set brings dynamic, high-energy engagement to PE by blending traditional basketball with scooter-based mobility. What makes this product unique is its upright, all-plastic basketball goals specifically designed for use with scooters, ensuring safety, durability, and age-appropriate accessibility. Paired with soft, grippy foam balls and built-in stability features, this set enables students of all ages to develop manipulative, locomotor, balance, and coordination skills in fun and imaginative ways. The following 15 activity ideas help teachers get the most out of this unique set while targeting critical fundamental movement skills across all grade levels.

1. Scooter Slam Shuffle: Players scoot from one end of the gym to the other while performing controlled bounce passes with the foam basketballs. Once they reach the goal, they take a shot before returning. Emphasizes dribbling, scooting (locomotion), and throwing.

2. Timed Target Trials: Students have 60 seconds to make as many successful goals as possible while scooting through a course. Enhances speed, accuracy, and endurance.

3. Scooter Square Pass: Groups of four form squares and practice passing while scooting clockwise around cones. Develops coordination, passing, and spatial awareness.

4. Drive, Dish, and Dunk: Players must scoot toward the hoop, stop at a marked line, and pass to a teammate who finishes with a shot. Focuses on stopping, teamwork, and hand-eye coordination.

5. Shot Spot Scooter Stop: Mark various distances from the goal with spots or tape. Students scoot to each, stop, and shoot before moving to the next. Promotes shooting accuracy, control, and agility.

6. Scooter Steal Challenge: Students play in pairs with one trying to dribble and score, the other attempting to “steal” (intercept) while scooting. Develops dribbling under pressure, defending, and agility.

7. Fast Break Frenzy: In teams of three, students perform a fast break scenario: scoot down, pass, and finish at the goal. Encourages passing under motion, coordination, and decision making.

8. Single Shot Scooters: Every student scoots while holding a ball. At the whistle, all must stop and shoot from where they are. Teaches spatial awareness, timing, and throwing.

9. Goalie Guard Gallop: One player defends a goal while others try to scoot in and score. Defender may only use arms to block. Promotes defending, awareness, and offensive planning.

10. Scooter Round Robin: Groups rotate through several mini-games at different goals (e.g., left-hand shot only, bounce shot, bank shot). Teaches manipulative variety and goal-setting.

11. Dodge ‘n Dunk Defense: Students dribble a ball while trying to avoid soft thrown balls and make a shot. Works on dodging, dribbling, and coordination.

12. Team Target Tracker: Teams aim to hit different targets on the upright goal (e.g., top rim, backboard, center). Score points based on precision. Sharpens targeting and strategic thinking.

13. Scoot & Swap Shootout: Students start with someone else’s ball, scoot across the gym to trade it with a peer, then both attempt a shot at different goals. Builds decision-making and quick movement.

14. Spinner Shot Safari: Before taking a shot, students must complete a twist or spin on the scooter. Encourages rotational movement and core control.

15. Copycat Combo Challenge: Teacher demos a scooter+shot combo (e.g., "3 scoots + pass + 1-hop shot"). Students must replicate. Encourages movement patterning and memory.