Scooter Push Handles

Get a handle on new games and activities with innovative scooter handles!
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Scoot into a variety of fun new scooter games and activities! Simply attach this durable Magnus ABS handle to the center hole of any scooters and go! It secures safely with a nut and bolt closure for peace of mind during use and easy removal.

Play games that allow younger students to develop coordination by sliding scooters at targets! Put a spin on curling, bowling, and more. Students can play as many games as creativity allows with these push handles. Handle is 5-1/2”H x 7-1/4”L x 1-1/4” dia and weighs less than 1 lb. Available individually, in a set of 6, and a pack including 6 Scooter Push Handles and 6 Steadfast Scooters.

 

15 Creative Activity Ideas Using Scooter Push Handles to Teach Fundamental Movement Skills

Scooter Push Handles from Gopher Sport provide a safe and ergonomic way for students to push or pull their peers while using scooter boards. Unlike other scooter accessories, these sturdy handles reduce stress on the shoulders and back, making them ideal for all ages. These handles unlock a new dimension of cooperative movement, allowing students to develop key locomotor, non-locomotor, and manipulative skills in a safe, engaging way. The following 15 activities offer fun, physically educational experiences designed to build strength, coordination, balance, and teamwork using the Scooter Push Handles in conjunction with Gopher’s scooter boards and other quality physical education equipment.

1. Handlebar Hustle: In pairs, one student sits on a scooter while the other uses the Scooter Push Handles to push them from cone to cone in a zig-zag pattern. This teaches running and turning while building teamwork and spatial awareness.

2. Push and Pull Parade: Students alternate roles pushing and pulling their partners across the gym in relay style. This develops pushing, pulling, and walking skills in a structured locomotor drill.

3. Twirl-a-Whirl Taxi: Students push their seated partner in a tight circle 5 times, then switch roles. Enhances turning, twisting, and postural control.

4. Partner Plow Push: Students use handles to push their seated partner in a straight line to collect objects (e.g., beanbags) and return. Integrates pushing, stopping, and coordination.

5. Traffic Jam Scoot: Create lanes using floor tape. Students must follow traffic rules while pushing partners and navigating stop-and-go signs. Encourages stopping, starting, and cooperation.

6. Handlebar Hot Potato: Teams push a player holding a ball to a cone and pass the ball to the next team. Focuses on dribbling, catching, and transferring objects while moving.

7. Hero Haul Relay: “Rescue” a classmate by pushing them across the gym and tagging the next hero. This game targets sprinting, dodging, and directional movement.

8. Reverse Route Riders: Students push partners backward along a marked path using Scooter Push Handles. Encourages coordination, spatial control, and careful navigation.

9. Push Partner Precision: Students push their partner to a target and stop exactly on a spot marked with spot markers. Teaches braking, stopping, and spatial estimation.

10. Relay Roller Racers: Teams take turns pushing teammates to a turnaround point and back. Focuses on sprinting, turning, and energy control.

11. Side Slide Scooters: Students push others sideways (facing perpendicular to movement) across the gym. Teaches sliding and lateral balance.

12. Trolley Train Tag: Students form “trains” using several Scooter Push Handles and scooter boards. Tag game format where last train must avoid the “It” team.  Builds group coordination and locomotor skills.

13. Handlebar Hokey Pokey: Students perform the Hokey Pokey while being pushed—“put your left foot out,” etc. Great for balance, coordination, and musical timing.

14. Scooter Slalom Swivel: Pushing students navigate around cones while seated partner tries to keep arms raised without touching cones. Reinforces stability and agility.

15. Cross-the-Court Collectors: Seated students grab beanbags while being pushed. Goal is to gather as many as possible in time limit. Trains object manipulation, reach, and timing while under motion.