
NitroBall Set Ball

Oversized, 9" dia ball is larger than an official volleyball but keeps the same weight to bend all the rules for an inverted game of volleyball! A soft cover allows sting-free play and is safe for indoor/outdoor use. 12 oz.
Includes ball only. NitroBall Game Pack sold separately.
NitroBall: Rules, Variations, and Activity Ideas
NitroBall is an exciting twist on volleyball that keeps students active while requiring quick reflexes. This guide covers the basic rules, creative gameplay variations, and alternative ways to use the equipment in a PE setting.
Game Rules
Objective: The objective of NitroBall is for teams to score points by bouncing the ball over the net and forcing the opposing team to fail to return it properly. Rally scoring is used, meaning points are scored on every serve, and the first team to reach 21 points wins. The game emphasizes teamwork, strategy, and quick reactions.
Setting Up the Court: The standard NitroBall court is 78 feet long and 36 feet wide, with a net that is 32 feet wide and 36 inches tall, set lower than a traditional volleyball net. Divide players into two teams of 4-6 players. Each team stands on one side of the net, with their objective being to keep the ball bouncing on the opposing team’s side of the court.
Serving: The game begins with a serve. One player from the serving team stands behind the service line (back of the court) and hits the NitroBall in a downward motion. The ball must bounce once on the server's side before crossing the net. If the serve does not go over the net, or lands out of bounds, the opposing team earns the serve.
Playing the Ball: Once the ball is served, it must bounce on the ground before it is hit by any player. Teams are allowed up to 3 hits to return the ball over the net. Each hit must be made using a downward motion, ensuring the ball bounces on the court before crossing the net. No player can hit the ball twice in succession. Players are encouraged to set, pass, or spike the ball strategically to make it difficult for the opposing team to return.
Scoring Points: NitroBall uses rally scoring, which means a point is earned on every serve, regardless of which team serves. A team scores a point when:
- The ball bounces twice on the opponent’s side.
- The opponent fails to return the ball within 3 hits.
- The opponent hits the ball out of bounds or into the net.
- The opponent commits any fault or foul, such as stepping out of bounds.
Winning the Game: The first team to score 21 points wins the game. Teams must win by at least 2 points, so if the score is 21-20, play continues until a team leads by 2.
Gameplay Variations
1. Speed NitroBall: Reduce the number of hits per side from 3 to 2, increasing the game’s pace and requiring faster decision-making.
2. Multi-Ball Play: Introduce a second NitroBall after a few minutes of play to keep players on their toes and increase the challenge.
3. Team Relay NitroBall: Players must rotate positions after every hit, adding an extra layer of teamwork and coordination.
4. No Bounce Version: For advanced players, remove the bounce rule, making the game more like traditional volleyball.
5. Target NitroBall: Set up hoops or targets on each side of the court, and teams score extra points if they can hit the target zones with the NitroBall.
10 Small-Sided Activities Using NitroBall Equipment
1. 2v2 NitroBall: Play on a smaller court with only two players on each team, helping players improve their communication and coverage.
2. 1v1 Bounce Challenge: On a reduced court, have one player on each side, allowing students to focus on their individual skills in serving, returning, and ball control.
3. Mini NitroBall Drills: Break the game into skill-based drills like serving or passing with small teams to work on specific elements of the game in a controlled setting.
4. NitroBall Tennis: Use a smaller court and require players to stand at the back of their side, hitting the NitroBall over the net in a similar style to tennis, but allowing bounces.
5. NitroBall Zone Defense: Split the court into zones, and each player must stay in their designated area, focusing on defensive movements and teamwork.
6. King/Queen of the Court: Rotate small teams of 2-3 players on and off the court. Winners stay on, while new challengers try to dethrone them.
7. Target Passing Drills: Set up different targets or zones on the court, and players must pass or bounce the ball to hit those targets, practicing their accuracy and ball placement.
8. Serve and Dash: After each serve, the server must run to the other side of the court before the next hit, adding a fitness component to serving drills.
9. NitroBall Passing Circle: Have 3-4 players form a circle and pass the NitroBall to each other, focusing on control and consistent downward hits.
10. Small-Sided Tournament: Create a quick round-robin tournament with teams of 2 or 3. Games are shorter (first to 11 points), allowing for quick rotations and a variety of matchups.