JBL Pro Loudspeakers

Versatile school loudspeaker provides great performance in live sound and installed applications.
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High-end JBL loudspeaker offers advanced DSP and control to portable systems, so users can amplify live sound or use installed applications to create with prerecorded sound. Bluetooth compatibility for iOS and Android allows for dependable performance at your fingertips.

With a 650- to 1300-watt continuous power rating, this loudspeaker is ready for the long haul. The single-angle pole-mount socket in the back of the speaker allows for easy mounting. The 6’ power cable makes it a breeze to find a power source in range. Two integrated handles allow for smooth and easy carrying.

Options

  • 10”: 13”W x 12”D x 23”H. 26 lb.
  • 12”: 15”W x 13”D x 25”H. 32 lb.
  • 15": 17"W x 14"D x 28"H. 37 lb.
  • Tripod: 4’2”H x 40” dia, 5 lb. 150 lb capacity. Works with all Eon speakers.

 

15 Dynamic PE Activities Powered by JBL Pro15 Loudspeakers for Movement and Motivation

The JBL Pro15 Loudspeakers are professional-grade, high-output portable speakers designed to deliver clear, powerful sound across large spaces. With Bluetooth connectivity, 2-way speaker design, and versatile indoor/outdoor functionality, these speakers are ideal for creating an energetic and engaging atmosphere in PE classes. Unlike sports equipment that students use directly, these speakers enhance the environment—allowing educators to lead rhythm-based activities, choreographed movement, and music-motivated games that build fundamental movement skills. The activities below creatively leverage the JBL Pro15's power to energize and organize high-impact, fun movement experiences for students of all ages.

1. Beat the Beat: Students perform jumping jacks, squats, or other bodyweight moves to the rhythm of music played through the speaker. Changes in tempo challenge coordination and pacing.

2. Dance & Dash: When music plays, students dance freely. When it stops, they sprint to a designated poly spot. Reinforces auditory reaction and speed transitions.

3. Rhythm Run Relay: Students run laps or shuttle relays to music. Tempo shifts cue changes in speed (slow jog to sprint). Teaches pacing and aerobic control.

4. Musical Movement Mayhem: Similar to musical chairs—but with movement. When music plays, students skip, gallop, or slide. When it stops, they freeze. Focuses on locomotor variety and control.

5. Power Pose Pulse: During music breaks, students must freeze in a balance pose. Challenges static balance and attention to sound cues.

6. Freeze Frame Fitness: Play high-energy music; when the beat drops out, students hold a stretch or yoga pose. Combines dynamic activity with non-locomotor control.

7. Tempo Toss Target: Students throw foam discs or balls to music played over the speaker. Faster music means quicker throws. Builds manipulative skill under tempo constraints.

8. JBL Journey Walk: Music leads students on a “journey” through movements: climbing, crawling, marching, tiptoeing. Great for imaginative locomotor exploration.

9. Drumline Dash: Use upbeat, drum-heavy music while students perform high knees, skips, and hops in rhythm. Builds cardiovascular endurance and rhythmic footwork.

10. Partner Pulse Party: In pairs, students mirror each other’s dance or movement patterns to the music. Enhances coordination, teamwork, and focus.

11. High-Low Flow Show: When high-pitched music plays, students stand tall. When low tones play, they crouch or crawl. Encourages listening skills and level changes.

12. JBL Shuffle Sprint: Play fast-paced music while students laterally shuffle through cones. Freeze on beat drops. Great for reaction speed and lateral movement.

13. Call & Clap Countdown: Students clap and stomp along with countdowns or rhythm patterns blasted over the speaker. Builds coordination and auditory sequencing.

14. Mirror Move Music Game: One student leads a movement to the beat, the class follows. Leader changes with each chorus. Builds leadership and visual-motor mimicry.

15. Walk, Jog, Sprint Song Cycle: Teacher assigns a movement to different parts of a song (verse = walk, chorus = sprint, bridge = jog). Builds endurance and tempo recognition.