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MindPrimer TossUp Dice Sets

Roll the dice and learn more about classmates, their emotions, and making responsible choices during classroom ice breakers!
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Encourage interaction between students by providing dice with ice breaker questions or fun emojis to get conversations started. Slip cards into the clear plastic sleeves sewn onto each side of the dice. After students roll the dice, they pick a classmate to answer the question or explain the emotion it lands on.

During the ice breaker card game, they can find out if other students have a pet, what their favorite song is, what they enjoy eating, and so much more. The emoji dice game includes 24 different emotions that students can learn how to recognize and identify scenarios when they felt that emotion. They can also discuss scenarios as they ask each other “What would you do?” This activity can lead to discussions about responsible decision making and how your choices impact the students those around them.

Vinyl-covered foam dice are safe to use on floors. The clear plastic sleeves on each side make it easy to see cards or swap them out when desired. Use the dice together with a large group or split the class into smaller groups and use the dice separately. Cards are laminated for enhanced durability. Sets include 2 dice (6” sq) and 2 sets of 24 cards (4” x 4”). Set is 1-3/4 lb. Set of 24 cards also sold separately.

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15 Fun and Fundamental Movement Activities Using the Ice Breaker TossUp Dice Set

The Ice Breaker TossUp Dice Set by Gopher Sport offers an innovative and engaging way to integrate physical activity with social-emotional learning. Each set includes durable foam dice featuring a wide variety of get-to-know-you and conversation-starting prompts. With categories like “Would You Rather,” “Talk About It,” and “Name That,” these dice are excellent for promoting communication, inclusion, and creative thinking. These activities are designed to combine movement with interaction, helping students practice fundamental movement skills while also building classroom community. Ideal for students from elementary through high school, these 15 unique activity ideas ensure full participation, laughter, and learning—all at once!

1. Dice Dash and Dish: Students race to retrieve and roll a TossUp die, then perform a locomotor movement (e.g., skipping) back to their team while answering the question aloud. This encourages running and skipping while building verbal expression.

2. Hop & Chat Circles: In groups of 4, students hop around a marked circle, stop when music ends, roll a die in the center, and take turns answering the question. Promotes hopping, balance, and sharing ideas.

3. Slide & Speak Shuffle: Students slide laterally from cone to cone, roll a die at the final cone, and share their answer with a partner. Focuses on lateral sliding and one-on-one interaction.

4. Talk & Toss Tag: In a tag game, tagged players must freeze and roll a TossUp die to answer a prompt before rejoining. Combines dodging and expressive thinking.

5. Stretch & Say Stations: At each station, students perform a stretching movement (e.g., hamstring stretch), roll a die, and respond. Stations rotate every 2 minutes. Promotes flexibility and mental connection.

6. Sway & Say Circle: Students sway side to side while passing the dice around in a circle to music. When it stops, the holder rolls and responds. Encourages rhythmic movement and community building.

7. Skip & Spill Stories: Students skip to a “story station,” roll a die, and use the prompt to start a mini group story. Enhances skipping, storytelling, and imagination.

8. Dodge & Dish Out: During a controlled dodgeball-style game, those hit must roll a die before rejoining and share their answer. Emphasizes dodging and reflection.

9. TossUp Tower Trivia Trek: Students race to collect dice, stack them in a tower, and answer the top die’s question. Blends sprinting, precision, and communication.

10. Freeze Frame Freestyle: Music plays while students move freely; when it stops, they freeze, roll a die, and answer the prompt. Builds control and listening skills.

11. Jump Shot Jabber: After performing a standing long jump, students roll and explain their answer. Combines power movements and personal reflection.

12. Hurdle & Huddle Highlights: Students jump mini hurdles, then huddle in groups to answer one dice roll. Encourages jumping and cooperative dialogue.

13. Pivot & Prompt Pass: Players pass a die in a pivot line—each must pivot before passing. When the music stops, holder rolls and answers. Practices pivoting and attentiveness.

14. Backward Buddy Banter: Students walk backward (safely guided by a buddy) to a station, roll a die, and chat about the topic. Trains spatial awareness and social connection.

15. Swing & Share Swirl: Students swing their arms in wide circles while walking a figure-eight path. At checkpoints, roll the dice and respond. Enhances coordination and speech rhythm.