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ACTION! CheckPoint Set

It takes speed, action, and teamwork to succeed as players race between checkpoints while dodging balls and taggers!
In Stock
Item# 58-417
Set

Combine the fast-paced action of Dodgeball and Capture the Flag games with checkpoints. Players race into the other team's zone and grab the 2 batons sitting atop checkpoints. Strategy is key during these team games for PE as teammates work together to move each baton to the next checkpoint. Once at a new checkpoint, the baton is safe until a player tries to move it again into their zone. Others on the team need to defend the batons on their side and prevent opponents from advancing them. But watch out as opponents trying to tag players carrying the baton. If tagged, the player returns the baton to the previous checkpoint before trying again. If an opponent hits a player with a ball, the player heads to the sideline and performs an exercise to re-enter the game. The first team to successfully collect its 2 batons, wins!

Each checkpoint consists of a plastic upright with a rubber base for stability. Set includes 12 checkpoints (9" dia x 30"H; 5 lb), 4 vinyl batons, 12 coated-foam balls (6 ea red, blue), a VersaBag mesh storage bag, and activity instructions.