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NitroBall Packs

Catch "Nitro Fever" with this new twist on a classic game!
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Get ready to bend all the rules with this volleyball spinoff! In this action-packed game, players hit, pass, and serve the nitro balls with a downward motion, ensuring they bounce on the ground before crossing over the net. Our NitroBall™ PE game is easy to learn, fun to play, and keeps your students moving!

Volleyball with a Twist

This unique game is essentially an inverted version of volleyball. The NitroBall is larger than a standard volleyball but has the same weight, providing a friendly, lightweight feel for students. The net is lower to the ground and the ball needs to bounce off the court before going over the net.

The standard court typically measures 78'L x 36'W. Play begins after a player serves the ball. If the ball doesn't make it over the net, touches a player of the serving team, strikes something other than the net, lands out of bounds, or the server steps out of bounds, the other team earns the serve. The ball must bounce on the court before every strike. Similar to traditional volleyball, no player can hit the ball twice consecutively, and each team gets up to 3 hits when the ball is on its side. This game uses rally scoring, so a team scores a point every time the ball is served. The first team to 21 points wins.

A team earns a point when:

  • The ball bounces twice in a row on the opponent's side
  • The opponent cannot return the ball within 3 hits
  • The opponent hits the ball out of bounds
  • The opponent commits a fault or foul
  • The ball is not legally returned

Click here to view the Instruction Booklet.

Basic Pack includes:

  • NitroBall Balls (9" dia), 2 Ea
  • NitroBall Net (32'W x 36"H), 1 Ea
  • Storage Bag, 1 Ea
  • Activity Instructions

Deluxe Pack includes:

  • NitroBall Balls (9" dia), 2 Ea
  • NitroBall Net (32'W x 36"H), 1 Ea
  • Storage Bag, 1 Ea
  • Intentus Portable Standards (Black, 150 lb), 2 Ea
  • QuikFlik Net Attachments, 4 Ea
  • Activity Instructions

everything in the Basic Pack, plus 2 black Intentus Portable Game Standards.

NitroBall: Rules, Variations, and Activity Ideas

NitroBall is an exciting twist on volleyball that keeps students active while requiring quick reflexes. This guide covers the basic rules, creative gameplay variations, and alternative ways to use the equipment in a PE setting.

Game Rules

Objective: The objective of NitroBall is for teams to score points by bouncing the ball over the net and forcing the opposing team to fail to return it properly. Rally scoring is used, meaning points are scored on every serve, and the first team to reach 21 points wins. The game emphasizes teamwork, strategy, and quick reactions.

Setting Up the Court: The standard NitroBall court is 78 feet long and 36 feet wide, with a net that is 32 feet wide and 36 inches tall, set lower than a traditional volleyball net. Divide players into two teams of 4-6 players. Each team stands on one side of the net, with their objective being to keep the ball bouncing on the opposing team’s side of the court.

Serving: The game begins with a serve. One player from the serving team stands behind the service line (back of the court) and hits the NitroBall in a downward motion. The ball must bounce once on the server's side before crossing the net. If the serve does not go over the net, or lands out of bounds, the opposing team earns the serve. 

Playing the Ball: Once the ball is served, it must bounce on the ground before it is hit by any player. Teams are allowed up to 3 hits to return the ball over the net. Each hit must be made using a downward motion, ensuring the ball bounces on the court before crossing the net. No player can hit the ball twice in succession. Players are encouraged to set, pass, or spike the ball strategically to make it difficult for the opposing team to return.

Scoring Points: NitroBall uses rally scoring, which means a point is earned on every serve, regardless of which team serves. A team scores a point when:

- The ball bounces twice on the opponent’s side.
- The opponent fails to return the ball within 3 hits.
- The opponent hits the ball out of bounds or into the net.
- The opponent commits any fault or foul, such as stepping out of bounds.

Winning the Game: The first team to score 21 points wins the game. Teams must win by at least 2 points, so if the score is 21-20, play continues until a team leads by 2.


Gameplay Variations

1. Speed NitroBall: Reduce the number of hits per side from 3 to 2, increasing the game’s pace and requiring faster decision-making.

2. Multi-Ball Play: Introduce a second NitroBall after a few minutes of play to keep players on their toes and increase the challenge.

3. Team Relay NitroBall: Players must rotate positions after every hit, adding an extra layer of teamwork and coordination.

4. No Bounce Version: For advanced players, remove the bounce rule, making the game more like traditional volleyball.

5. Target NitroBall: Set up hoops or targets on each side of the court, and teams score extra points if they can hit the target zones with the NitroBall.


10 Small-Sided Activities Using NitroBall Equipment

1. 2v2 NitroBall: Play on a smaller court with only two players on each team, helping players improve their communication and coverage.

2. 1v1 Bounce Challenge: On a reduced court, have one player on each side, allowing students to focus on their individual skills in serving, returning, and ball control.

3. Mini NitroBall Drills: Break the game into skill-based drills like serving or passing with small teams to work on specific elements of the game in a controlled setting.

4. NitroBall Tennis: Use a smaller court and require players to stand at the back of their side, hitting the NitroBall over the net in a similar style to tennis, but allowing bounces.

5. NitroBall Zone Defense: Split the court into zones, and each player must stay in their designated area, focusing on defensive movements and teamwork.

6. King/Queen of the Court: Rotate small teams of 2-3 players on and off the court. Winners stay on, while new challengers try to dethrone them.

7. Target Passing Drills: Set up different targets or zones on the court, and players must pass or bounce the ball to hit those targets, practicing their accuracy and ball placement.

8. Serve and Dash: After each serve, the server must run to the other side of the court before the next hit, adding a fitness component to serving drills.

9. NitroBall Passing Circle: Have 3-4 players form a circle and pass the NitroBall to each other, focusing on control and consistent downward hits.

10. Small-Sided Tournament: Create a quick round-robin tournament with teams of 2 or 3. Games are shorter (first to 11 points), allowing for quick rotations and a variety of matchups.