Gopher Pacer 200 Stopwatches
Primary Functions
- Single Event Time – Time from start to finish for any activity.
- Split Time – Records from start to the next pause of time.
- 24 Hour Timing Range – Maximum length of time available in watch's memory.
Durable and Colorful Design
A durable plastic case provides added protection and is water resistant, so it can be used on the pool deck and outdoors. Large display is easy to read and is backed by a long-lasting Alkaline battery which typically lasts 1-2 years.
Rainbow Sets are great for PE settings; break the class into groups for faster timing of jump rope events, relay races, and more! Gopher Pacer 200 Stopwatches are available individually, in a Rainbow Set of 6, or a Pack of 12.
Other Functions
- Date
- Time
- Alarm
- Alkaline battery
- Lanyard
15 Innovative PE Activity Ideas Using Gopher Pacer 200 Stopwatches
The Gopher Pacer 200 Stopwatch is a budget-friendly, easy-to-use timing device that offers basic stopwatch functions and comes in convenient sets of 6, making it ideal for group or station-based physical education activities. With start/stop, reset, and time-out features, this stopwatch is perfect for tracking timed challenges, circuits, or performance benchmarks across multiple student groups simultaneously. The simplicity of the design encourages student use and self-regulation during class. Below are 15 creative, time-based activity ideas that use the Gopher Pacer 200 Stopwatches to help students develop and master a wide range of fundamental movement skills in fun and effective ways.
1. Hop ‘Til You Drop: Using stopwatch timing, students hop on one foot for as long as they can without losing balance. Partners record time and switch roles. Focus: Hopping, Balance, Leg Strength.
2. Slide ‘N Time Side Shuffle: Students perform lateral slides from one side of the gym to the other while being timed. Count how many successful shuffles they complete in 20 seconds. Focus: Sliding, Agility, Dynamic Balance.
3. Catch Me If You Can: Partners toss and catch a ball for 45 seconds, counting successful catches. Stopwatch users track time and alternate roles. Focus: Catching, Coordination.
4. Balance Beam Buzzer Beater: On beams or line, students walk from one end to the other as stopwatch holders time how long they can maintain balance without stepping off. Focus: Static Balance, Dynamic Balance.
5. Push & Hold Timer Trials: In pairs, one student performs a wall push or static push stance while the other times them. Switch roles. Focus: Pushing, Core Stability, Upper Body Strength.
6. Timed Turn Tag: Play a tag game where, when tagged, a student must perform 5 turns in place while a stopwatch user tracks the turn time before they rejoin. Focus: Turning, Agility, Locomotor Movement.
7. Power Plank Challenge: Stopwatch holders time how long peers can hold a plank position. Great for core and static strength development. Focus: Core Stability, Static Balance.
8. Agility Ladder Countdown: Students go through an agility ladder while being timed. Stopwatch users rotate through timing and participation roles. Focus: Coordination, Agility.
9. Skip Stopwatch Smackdown: Students skip in lanes for 30 seconds. Stopwatch users count how many skips are completed. Track progression over time. Focus: Skipping, Locomotor Skills.
10. Bounce the Clock: Use a ball. Students bounce the ball in place for 60 seconds. Partners track the number of successful bounces. Focus: Bouncing, Coordination, Rhythm.
11. Freeze Frame Stopwatch Fun: During a movement game, the stopwatch user yells "freeze" at random intervals. Students must freeze in place for 10 seconds. Adds unpredictability and focus. Focus: Stopping, Balance, Control.
12. Sway & Stay: Students perform slow side-to-side sways while standing on one foot. Stopwatch users time each sway cycle. Focus: Swaying, Core Stability, Balance.
13. Fast Feet Stopwatch Frenzy: In place, students perform fast-feet drills (running in place) for 20-second bursts, timed by a partner. Count steps for scoring. Focus: Running, Coordination, Power.
14. Stopwatch Scooter Shuffle: Use scooters. Students propel themselves across the floor while being timed. Rotate roles and track improvement. Focus: Coordination, Balance, Locomotor Movement.
15. Quick Kick Countdown: Use Gopher Playground Balls. Students take rapid kicks against a wall or goal for 45 seconds. Stopwatch users track the interval, and partners count kicks. Focus: Kicking, Timing, Control.













